Game Dev and more
Game Dev and more
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  • July 29, 2025
  • tsartsaris
  • 844 Views

Learn how to build a Real-Time AI Phone Assistant that sounds Stunningly Human.

1. Introduction: Beyond Robotic IVRs You know the drill: “Press 1 for sales… Press 2 for support…” It’s 2025, and this still makes people groan. For decades, phone automation has meant friction, repetition, and frustration. But AI has reached a point where this no longer needs to be

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A screenshot from the game "Antara: Reclaim the Wastes," showing a fleet of five stylized, low-poly airships flying in a diagonal line formation over a vast, orange, canyon-like desert. In the background, there are a few simple, angular buildings next to a lone purple airship. The user interface, including a minimap, is visible in the corners.
  • July 10, 2025
  • tsartsaris
  • 824 Views

Beyond A-Move: Creating Tactical Formation Movement in Unity

If you’ve ever worked on a real-time strategy game, you’ve faced the “beehive problem.” You select a group of units, right-click a destination, and they all rush towards the same point, clumping up like angry bees. The units in the back crash into the ones in front, and

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City builder grid system debug
  • June 17, 2025
  • tsartsaris
  • 922 Views

A Deep Dive into a Dynamic Unity City Builder Grid System

The Unsung Hero of City-Builders Every great city-builder — from Anno to Settlers — is powered by an invisible but essential system: the grid system. In Andara, my post-apocalyptic city builder, the grid system isn’t just for placing buildings — it governs terrain height, coastline access, decoration, and

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Housing system for scavengers tier in Andara post apocalyptic city builder
  • May 13, 2025
  • tsartsaris
  • 711 Views

Designing Survival: The Shack System in a post-apocalyptic city builder

Shelter Comes First. In the harsh dustlands of a post-apocalyptic setting, survival doesn’t begin with food, water, or trade. It starts with a roof. And not even a good one. Just a few slabs of rusted metal, some makeshift wood, and enough hope to stand another day. This

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Building a Smarter Neo4j AI Agent with Google’s GenAI Toolbox
  • April 28, 2025
  • tsartsaris
  • 816 Views

Building a Smarter Neo4j AI Agent with Google’s GenAI Toolbox

Notice: Read the first part Structuring Talent data with Neo4j and Gemini When Google announced the GenAI Toolbox, I immediately knew it was an important step. Finally, a structured, open-source framework that allows AI agents to work with databases like PostgreSQL and Neo4j using function calling. No more

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Image showing games influencing my project Settlers 3 , Ceasar 3, Anno 1800
  • April 23, 2025
  • tsartsaris
  • 674 Views

From Settlers to Shards: How My Game Evolved Into a Post-Apocalyptic City Builder

It didn’t start as a game. It started as a test. I just wanted to see if I could get the Settlers III mechanics working in Unity 3D — you know, the production chains, the carriers doing actual work, the little invisible dance behind every resource. That’s it.

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Robot AI Agent extracting knowledge from a knowledge graph
  • April 22, 2025
  • tsartsaris
  • 737 Views

From CVs to Graphs: Structuring Talent Data with Gemini and Neo4j

If you’ve ever tried to make sense of a stack of CVs, you’ll know it’s a chaotic mess of formatting styles, bullet points, and scattered info. You might spot a great candidate on page three, lose track by page five, and forget who worked with whom. Now imagine

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Confused AI user in front of a laptop
  • April 21, 2025
  • tsartsaris
  • 455 Views

My Evolving Relationship with AI: From Skeptic to Power User

I wasn’t always sold on AI. Sure, I followed the headlines. I tried out the early tools. But for a while, it all felt like hype layered on top of buzzwords, with a dash of magic. Cool demos, yes — but not something I could rely on in

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Laptop with a blank screen and a coffee mug on a wooden desk, symbolizing a fresh start or return to blogging.
  • April 17, 2025
  • tsartsaris
  • 535 Views

Why I’m Blogging Again

It’s been a minute….. No, wait. It’s been a lot of coffees and a lot of hours in front of a computer screen. No, wait. It’s been a lot of changes (AI, LLMs, ChatGPT, Perplexity, Gemini). No, wait. It’s been dozens of projects at work. It’s been so

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Recent Posts

  • Learn how to build a Real-Time AI Phone Assistant that sounds Stunningly Human.
  • Beyond A-Move: Creating Tactical Formation Movement in Unity
  • A Deep Dive into a Dynamic Unity City Builder Grid System
  • Designing Survival: The Shack System in a post-apocalyptic city builder
  • Building a Smarter Neo4j AI Agent with Google’s GenAI Toolbox

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