Game Dev and more
Game Dev and more
  • Blog
  • Game Dev
  • AI

Day: July 10, 2025

  • Home
  • July 10, 2025
A screenshot from the game "Antara: Reclaim the Wastes," showing a fleet of five stylized, low-poly airships flying in a diagonal line formation over a vast, orange, canyon-like desert. In the background, there are a few simple, angular buildings next to a lone purple airship. The user interface, including a minimap, is visible in the corners.
  • July 10, 2025
  • tsartsaris
  • 824 Views

Beyond A-Move: Creating Tactical Formation Movement in Unity

If you’ve ever worked on a real-time strategy game, you’ve faced the “beehive problem.” You select a group of units, right-click a destination, and they all rush towards the same point, clumping up like angry bees. The units in the back crash into the ones in front, and

Read More

Recent Posts

  • Learn how to build a Real-Time AI Phone Assistant that sounds Stunningly Human.
  • Beyond A-Move: Creating Tactical Formation Movement in Unity
  • A Deep Dive into a Dynamic Unity City Builder Grid System
  • Designing Survival: The Shack System in a post-apocalyptic city builder
  • Building a Smarter Neo4j AI Agent with Google’s GenAI Toolbox

Categories

  • AI
  • Blog
  • Game Dev
Linkedin-in

Copyright 2025 Tsartsaris. All Rights Reserved