Designing Survival: The Shack System in a post-apocalyptic city builder
Shelter Comes First. In the harsh dustlands of a post-apocalyptic setting, survival doesn’t begin with food, water, or trade. It starts with a roof. And not even a good one. Just a few slabs of rusted metal, some makeshift wood, and enough hope to stand another day. This
Read MoreBuilding a Smarter Neo4j AI Agent with Google’s GenAI Toolbox
Notice: Read the first part Structuring Talent data with Neo4j and Gemini When Google announced the GenAI Toolbox, I immediately knew it was an important step. Finally, a structured, open-source framework that allows AI agents to work with databases like PostgreSQL and Neo4j using function calling. No more
Read MoreFrom Settlers to Shards: How My Game Evolved Into a Post-Apocalyptic City Builder
It didn’t start as a game. It started as a test. I just wanted to see if I could get the Settlers III mechanics working in Unity 3D — you know, the production chains, the carriers doing actual work, the little invisible dance behind every resource. That’s it.
Read MoreFrom CVs to Graphs: Structuring Talent Data with Gemini and Neo4j
If you’ve ever tried to make sense of a stack of CVs, you’ll know it’s a chaotic mess of formatting styles, bullet points, and scattered info. You might spot a great candidate on page three, lose track by page five, and forget who worked with whom. Now imagine
Read MoreMy Evolving Relationship with AI: From Skeptic to Power User
I wasn’t always sold on AI. Sure, I followed the headlines. I tried out the early tools. But for a while, it all felt like hype layered on top of buzzwords, with a dash of magic. Cool demos, yes — but not something I could rely on in
Read MoreWhy I’m Blogging Again
It’s been a minute….. No, wait. It’s been a lot of coffees and a lot of hours in front of a computer screen. No, wait. It’s been a lot of changes (AI, LLMs, ChatGPT, Perplexity, Gemini). No, wait. It’s been dozens of projects at work. It’s been so
Read More