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Tag: POST-APOCALYPTIC

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Housing system for scavengers tier in Andara post apocalyptic city builder
  • May 13, 2025
  • tsartsaris
  • 16 Views

Designing Survival: The Shack System in a post-apocalyptic city builder

Shelter Comes First. In the harsh dustlands of a post-apocalyptic setting, survival doesn’t begin with food, water, or trade. It starts with a roof. And not even a good one. Just a few slabs of rusted metal, some makeshift wood, and enough hope to stand another day. This

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Image showing games influencing my project Settlers 3 , Ceasar 3, Anno 1800
  • April 23, 2025
  • tsartsaris
  • 49 Views

From Settlers to Shards: How My Game Evolved Into a Post-Apocalyptic City Builder

It didn’t start as a game. It started as a test. I just wanted to see if I could get the Settlers III mechanics working in Unity 3D — you know, the production chains, the carriers doing actual work, the little invisible dance behind every resource. That’s it.

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Recent Posts

  • Designing Survival: The Shack System in a post-apocalyptic city builder
  • Building a Smarter Neo4j AI Agent with Google’s GenAI Toolbox
  • From Settlers to Shards: How My Game Evolved Into a Post-Apocalyptic City Builder
  • From CVs to Graphs: Structuring Talent Data with Gemini and Neo4j
  • My Evolving Relationship with AI: From Skeptic to Power User

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